The assigned articles this week are especially interesting to me. I am skeptical of the idea of using social networking or digital gaming in the classroom. I worry it could do more harm then good and I worry for the safety of children as they explore sites like MySpace. I also wonder wouldn’t it be
Social networking technologies, digital games and simulations have helped create new ways in which people are communicating, collaborating, operating, and forming social constructs. The emergence of social media and digital gaming has changed the world. Not only has it affected students and the way they learn but it’s found a place in the workforce as well. I was interested when I read that The Department of Defense, Price Waterhouse Coopers and certain areas of the medical field are incorporating these new technologies into their businesses.
I believe one of the greatest benefits that we as educators can reap from these types of technologies is the idea of self directed, peer based learning. I am a strong believer that students have a more meaningful educational experience when they feel vested in what they are learning. The best way to help kids feel vested in their education is by allowing them to direct the curriculum. If students feel that their opinions and ideas are important and being heard, then they will be more committed to their learning. Through social networks and digital gaming children become more committed to their education
The education arcade article said it well when it stated “evolution not revolution.” It is important to evolve with the new technologies and to find a way to incorporate them into our classrooms as seamlessly and as meaningfully as possible. It’s important as educators to find a balance between new technologies and traditional teaching methods.
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