Monday, October 31, 2011

Digital Gaming

As I have mentioned a lot throughout this course, I believe that the massive use of technology could be harmful to children since they become obsessed with it in their personal time. On the other hand, though, I believe when used appropriately in school it can have many benefits. As Klopfer has stated in the article, “The Instructional Power of Digital Games, Social Networking, Simulations and How Teachers Can Leverage Them”, “these technologies afford us the ability to convey concepts in new ways that would otherwise not be possible, efficient or effective, with other instructional methods. In other words, these technologies don’t just help us teach the old stuff in new ways- they can also help us teach new stuff in new ways”. As the years continually pass, new technology continues to develop. Inventions such as the smart board and educational Ipad games never existed until somewhat recently, which are now two of the largest forms of loved educational technology.

In this article, it also states how it has altered our cognitive abilities in many ways, including it allows us to process information very quickly, to process information in parallel, a way of accessing information through imagery and then using the text to promote further understanding. While these are just a few examples, digital gaming provides many aspects of learning that traditional gaming would not. This will all be further shown in our group presentation that we will show later in class!

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